Press Release

Growing demand for VR games meets blockchain technology in the first ever crossover game, Age of ILCOIN.

Gaming, and especially virtual reality games, are picking up speed, expected to vault the $1B in revenues in 2020. Powered by the Oculus device, those games may double their revenues by 2024. 

VR gaming is part of a larger trend, where revenues for gaming reach $139 billion annually, growing up to 9.7% year-on-year. Growth projections see the market at $200B in annual revenues in 2022. 

Ramiro Faro Vélez, CEO at SYDYG, said:

“Games are more than just fun for us. We have quite a few developments. The game provides a unique possibility for us to enter a market which we think holds great opportunity.”

He added:

“The gaming industry is a market already worth several billions of dollars in which an effectively working blockchain technology could achieve great results since the gamers pay countless times for new experiences during the games. Why not make these transactions in cryptocurrency?”

In that climate, Age of ILCOIN built a team to offer both an absorbing VR experience, and a blockchain-enabled game economics. The game, ready for the Oculus sport, drew in work from several teams and companies. Age of ILCOIN is coming to the Oculus app store in the near future. When the game launches, it will be the first blockchain-powered game on Steam, adding another dimension to in-game purchases.

The game was developed under SYDYG as a project leader and owner of ILCOIN, SPECTER, FOCKAGAMES, NEON SAVAGE and the in-house ILCOIN dev team.

Age of ILCOIN is preparing to launch on the Oculus app store, and the team is in advanced stage negotiations for a console release. The game’s storyline, characters and graphics emerged in collaboration with the ILCOIN core developers. In coordination with SYDYG and other creators, the blockchain team also included transaction functionalities.

ILCOIN is a digital asset launched in early 2015, and traded on multiple exchanges. The coin has a maximal supply of about 2.5 billion, and just around a third in circulation. 

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