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Malta-based Gilgam.es Ltd is creating a platform agnostic E-sports platform based on blockchain technology, allowing gamers to earn money by playing their favorite games.
Malta-based Gilgam.es Ltd is creating a platform agnostic E-sports platform based on blockchain technology, allowing gamers to earn money by playing their favorite games. The founders, CEO Zsolt Rétháti and lead programmer Ákos Gilikter are telling us some more about the project and the upcoming crowdsale.
How did you come up with the idea of creating Gilgam.es? Having several experienced gamers in our midst, and seeing the revolutionary changes having happened in the market of E-Sports just naturally led us to want to join in, and to think about what still could be improved in this field.
Which games will you include? The most popular games such as DOTA2, CS:GO, CoD or LoL.
In what ways can gamers make money from playing on your platform? They will have to pay a sit-in in our own tokens, GGS, then play matches and compete in tournaments, where the winner takes it all. Later on we are planning to implement betting, jackpot and flipcoin as well, allowing users to utilize their tokens in several ways, like swapping, selling and buying inventory elements.
And what makes Gilgam.es different from other similar platforms? The keywords are security and decentralization. The biggest problem in every online game is cheating, either financially (credit card frauds) or in-game cheating. We aim to eliminate the risk of the former by decentralizing transactions on the basis of Ethereum blockchain, the execution of which cannot be manipulated externally, thus they are executed in accordance with pre-coded outcomes. The artificial intelligence developed by us will analyze the outcome of every match and determine the result of the game. Parties may accept this outcome or place their complaints.
In addition, upon registration each player is to meet KYC requirements. Connecting the steam account with KYC options ensures that each player can register only with one account. Banning cheaters is final; they cannot register again to the system.
How exactly can in-game cheating be filtered? The first line of defense against cheaters and cheating software is the anti cheat system embedded in our client software. It monitors the extensions loaded into the memory of running games and in case it detects any suspicious software, it will request its user to remove it. The second defense line is our AI continuously monitoring the processes and results of running matches. It will learn player behavior patterns on the basis of pre-defined boundary conditions, tuned on salient behavioral anomalies. The third line of defense is made up of the internal experts of the system who are able to draw final consequences on the potential manipulation of the game, based on the recorded stream image and statistics of the game. The fourth defense line is provided by connecting the Steam account with KYC functions.
What happens if someone does not agree with the outcome of a match? Should a participant not accept the end results of a game, they can veto it. Of course, its fee must be paid in order to eliminate the possibility of filibusters. Upon vetoing, our experts will examine the issue and decide on the official results. If the veto proves to be justified, the veto fee will be returned for the vetoing user together with the buy-in of the cheater, while all the other participants in the game will get back their own buy-ins.
In what regions will the service be available? The platform will be developed divided into several regions in order to keep pings low and distribute network load. The regions are planned to be the following: North America, South America, Europe, Asia and Australia.
When will presale launch? On 13 June 2017, and it will last until 20 June. We will issue 30,000,000 tokens.
When will the crowdsale launch? On 20 June 2017, and it will last until 20 July. We will issue 90,000,000 tokens in all.
And when is the rollout of the project expected? We are planning to launch our public Beta in January 2018.
Where can we find up-to-date information on the project? We regularly update info on our blog: https://blog.gilgam.es or websites: https://ico.gilgam.es and https://asia.ico.gilgam.es, as well as on our social media profiles – Facebook @gilgames.platform, Twitter @gilgam_es, etc.
Gilgam.es Ltd. https://ico.gilgam.es Company name: Gilgam.es Ltd. Company contacts: Berta Bakonyi email@example.com Zsolt Rethati firstname.lastname@example.org
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