CATI consumption surges 3.5x, Catizen redefines future entertainment with “Game Matrix”

In the first quarter of 2025, the latest data shows that CATI token consumption has reached 30 million, a 3.5-fold increase from Q4 2024. According to trading platform Bybit, Catizen’s on-chain user base has surpassed 3.3 million, with its gaming hub peaking at over 1 million CATI consumed daily. This impressive performance not only highlights the thriving Catizen ecosystem but also reshapes the Web3 entertainment economic model at an astonishing pace.

Three core drivers of Catizen’s ecosystem

Catizen’s growth is underpinned by three strategic pillars:

  • Content ecosystem expansion: Plans to launch over 200 innovative games in 2025, spanning social, strategy, and casual genres, creating a “game matrix effect.”
  • Asian market breakthrough: Targeting key markets like Japan, Korea, Taiwan, and Southeast Asia to unlock a billion-user pathway.
  • Technological paradigm upgrade: Accelerating AI integration with the development of “AI Cat” virtual pets featuring emotional interaction, delivering an immersive “gaming + social + AI” experience.

Catizen Foundation Chairman Tim Wong stated: “We are working on a new trading game, Cattea, with significant token consumption scenarios. In 2025, we will release 200 games, each major title driving tens of millions of token burns, further fueling ecosystem growth.”

Benchmarking WeChat: Defining a new standard for Web3 consumer platforms

Catizen’s roadmap explicitly outlines its vision to become a “Web3 mini-app platform,” replicating WeChat’s successful “light app, heavy ecosystem” model:

  • Developer side: Offering a standardized SDK toolkit to lower the barrier for Web2 game migration.
  • User side: Building a unified digital identity system for cross-game asset interoperability.
  • Ecosystem side: Establishing a multimillion-dollar creator fund to nurture a decentralized content ecosystem.

Catizen CEO David: “The rapid growth in CATI consumption is driven by a 30% discount for using CATI in games, far exceeding USDT discounts. While current consumption is substantial, it’s not yet at our target. This year, we aim for 200 million tokens consumed by introducing new games and use cases, encouraging users to reinvest their airdropped tokens into gameplay.”

Industry insight: Web3 entertainment nears a tipping point

Analysts note that Catizen’s explosive growth validates the feasibility of a “playability economy.” Over 60% of its 3.3 million users are traditional gamers encountering blockchain for the first time. With deepening AI integration and sustained penetration in Asian markets, Catizen is poised to be the first Web3 application to break the industry’s 10-million daily active user ceiling.

This trend signals that Web3 entertainment is approaching a critical turning point, with Catizen leading the charge through its strategic execution and scalable vision.